Mitosis
Gain a Tiny Champion Duplicator.
ENCHANTED WILDS
Search names and effects across every Set 18 category.
Wisps are Set 18's new shop mechanic, offering a variety of single-use effects such as combat power and resources.
Gain a Tiny Champion Duplicator.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain 3 gold worth of random champions.
Gain a copy of the first allied champion to die.
Gain a random 2-star 1-cost champion.
Gain 2 copies of a 2-cost champion you don't have.
Gain a random 2-star 2-cost champion.
Gain a Leona, Sejuani, and Kayle
Gain 2 random 1-star 4-cost champions.
Gain a random 2-star 3-cost champion.
Gain a random 4-cost champion.
Gain a random 5 cost champion.
Gain a random 2-star 5-cost champion.
Gain a 5-cost champion. Gain them again each round FOREVER.
Gain one of each 5-cost champion.
Your champions gain 150 shield for 10 seconds.
After 8 seconds of combat, your team gains 10 Mana.
Gain a temporary Training Dummy with a Giant's Belt.
Your highest Health champion gains 15 Armor and 15 Magic Resist.
Your champions gain 4% Attack Damage and Ability Power.
Gain a temporary Training Dummy with two Giant's Belts.
Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.
Your champions gain 50 Health.
The first ally to die explodes, dealing 25% Max Health magic damage.
At the start of combat, a champion gains a temporary recommended item.
Your allies gain 7 temporary, non-removable Giant's Belts.
Reveal your next opponent. Your team gains 12% Attack Speed.
Your highest Health unit grows, gaining 350 Health.
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Deal 10% Max Health true damage to all enemies.
10% Slow enemies and reduce their shields by 20% for 10 seconds.
Your team gains 1 Mana Regen.
30% Shred and Sunder enemies for 10 seconds.
After 25 seconds, allies gain 300% Damage Amp.
After 8 seconds, increase Lunar's effects by 100%.
Your first champion to die turns into a 900 Health dummy with their defenses.
On cast, your champions gain 30% Attack Speed for 4 seconds.
Tanks reduce instances of incoming damage by 10.
Burn and Wound enemies for 10 seconds.
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
A random back row champion gains 100% Attack Speed for 7 seconds.
Your Fighters gain 1 range.
Your front center champion gains 6% Max Health per front-row unit.
Gain a temporary Lifeblossom.
Gain a temporary Stonebark Tree.
After 8 seconds, stun all enemies for 1.5 seconds.
Increase all enemies' Max Mana by 15 until their next cast.
Your team gains 2 Mana Regen.
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Enemies attacking your highest health champion deal 14% less damage.
Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.
Every 4 seconds, roots stun an enemy for 1 second.
Your Casters have 15% reduced Max Mana.
Your Marksmen's attacks grant 3% stacking Attack Speed.
Every 3 ally deaths, summon a random Riftbeast.
Gain a temporary Warmog's Armor.
Combat start: Up to 2 inactive traits activate at the lowest level.
Gain a temporary Bramble Vest.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Your stacking items start next combat partially stacked.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
The BFF eats enemies he damages under 16% Max Health.
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
Allies with Precision gain 25% Critical Strike Damage.
Allies have a 99% chance to dodge attacks for 4 seconds.
Allies gain 1250 Shield, decaying over 6 seconds.
Gain the Bear Primal buff for this combat.
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Your team gains 30 Health for each active non-unique trait.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Your Marksmen have a 30% chance to double attack.
Your first itemized tank spawns a Dummy with their items on death.
Gain 3% Damage Amp for every 10 gold you have.
Your lowest star 1-cost or 2-cost champion stars up in combat.
Gain a temporary Thief's Gloves.
Your team heals 1% max Health per second.
Combat start: 2 champions without items gain a temporary recommended item.
Gain the Tiger Primal buff for this combat.
Gain 2 Training Dummies each with a random tank item.
Gain the Turtle Primal buff for this combat.
Up to 2 1-star champions temporarily star up during combat.
Your first 3 champions to die stun their killer for 1.5 seconds.
Kill EVERYONE without an item after 10 seconds.
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Gain a temporary emblem of your most active trait.
Fire spreads across the board, dealing true damage to enemies.
Your champions explode on death, dealing 15% Max Health magic damage.
Your highest Health ally deals 2% max Health damage per second in an area.
Every 1 second deal 5% Max Health true damage to an enemy.
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Every 8 seconds, Stun enemies for 1 second.
Your highest Health unit grows, gaining 800 Health.
Your team gains Baron Buff, increasing their stats. 18.5 Riot notes: Confirmed partial stats: Health +22; AD/AP, Attack Speed, Omnivamp, Durability and Damage Amp +2%; Crit Chance +6%.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
A temporary 3-star 1-cost joins your team.
Clone your highest damage champion. The clone deals 20% damage.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed. 18.5 Riot notes: HEROIC POWER bonus Health: 1,000.
A temporary 1-star 5-cost with 1 recommended items joins your team.
Reroll your shop with all 1-cost champions.
Reroll your shop with all 2-cost champions.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Each of your shops has a 4-cost in it this round until you buy one.
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Reroll your shop with all 3-cost champions.
Gain 2 rerolls.
Reroll your shop with all 4-cost champions.
You have a 50% chance to get a free reroll with each kill.
For each ally champion alive after 18 seconds, gain a reroll.
Overrun the shop with Riftbeasts.
Reroll your shop with all 2-star 3-cost champions.
Gain a free reroll per star level of each unique Solar champion.
Gain 7 shop rerolls.
For 18 seconds, your shop rerolls for free every 2 seconds.
Reroll your shop with all 2-star 1-cost champions.
Reroll your shop with all 2-star 2-cost champions.
The next 2 rerolls this round will have 2+ champions fielded last combat.
Reroll your shop with all 5-cost champions.
The wilds couldn't find a wisp for you this roll. Gain 2 gold.
Flip a coin, gain 1 gold if it's heads.
Gain 2 random mushrooms.
Gain 1 gold. Your opponent gains 1 gold.
Gain 2 XP.
Your one-star champions drop 1 gold on death.
The next champion sold this round sells for 200% gold.
Gain 1 gold for every champion you kill.
Roll a six-sided die. Gain gold equal to the result.
Gain 1 gold for every 12 missing Player Health.
Gain 1 gold for every 1700 damage your highest damage champion deals.
Gain 4 XP.
For each ally champion alive after 15 seconds, gain 2 XP.
Gain 10 XP.
A random 1-cost you own permanently transforms into a 2-cost.
A random 2-cost you own permanently transforms into a 3-cost.
Add 2 to your loss streak.
Gain 50% bonus Coven Essence this combat.
Gain 1 XP for each enemy that dies.
Add 1 to your win streak.
If you win the next player combat, gain 2 Gold.
If you lose and kill at least one enemy, gain 4 XP.
Next player combat, your Rivals' takedowns count twice.
If you win the next player combat, gain a random component.
A random 4-cost you own permanently transforms into a 5-cost.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
After 3 player combats, gain 2 Gold per fight won.
If you win the next player combat, gain 8 Gold.
For each ally champion that survives combat, gain 2 Gold.
For the next 3 player combats, gain 4 XP if you lose.
Sell your board and bench, gain 6 gold and 8 rerolls.
Open an item store. Items cost 0 to 15 gold.
Open a random item store. Random items cost 0 to 14 gold.
Lose 3 components, including ones built into items. Gain an Artifact anvil.
After 20 champion deaths, gain a component anvil.
A component on your bench turns into a completed item it builds.
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Gain 1 Item Reforger.
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Any units you bench have items removed and broken apart.
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Gain a temporary equippable Blast Potion.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Fill your shop with Wisps. You can only buy one.
Gain a tempoary equippable Health Potion.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Cast a random Wisp.
Gain a temporary equippable Mana Potion.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Gain 7 seeds at start of combat.
Lose 4 Player Health. Gain 2 Gold.
Heal 5 Player Health.
Gain three temporary equippable Potions.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Cast 2 random Wisps.
Lose 10 Player Health. Gain a Champion Duplicator.