Mitosis
Gain a Tiny Champion Duplicator.
SET 18 ENCHANTED WILDS
Wisps, Traits, Units, Items, and Augments in one place.
Search names and effects across every Set 18 category.
Wisps are Set 18's new shop mechanic, offering a variety of single-use effects such as combat power and resources.
Gain a Tiny Champion Duplicator.
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
Gain 3 gold worth of random champions.
Gain a copy of the first allied champion to die.
Gain a random 2-star 1-cost champion.
Gain 2 copies of a 2-cost champion you don't have.
Gain a Leona, Sejuani, and Kayle
Gain a random 2-star 2-cost champion.
Gain 2 random 1-star 4-cost champions.
Gain a random 2-star 3-cost champion.
Gain a random 4-cost champion.
Gain a random 5 cost champion.
Gain a random 2-star 5-cost champion.
Gain a 5-cost champion. Gain them again each round FOREVER.
Gain one of each 5-cost champion.
Your champions gain 8% Attack Damage and Ability Power.
Your champions gain 100 Health.
Your champions gain 150 shield for 10 seconds.
The first ally to die explodes, dealing 25% Max Health magic damage.
At the start of combat, a champion gains a temporary recommended item.
Your allies gain 7 temporary, non-removable Giant's Belts.
Gain a temporary Training Dummy with a Giant's Belt.
Your highest Health unit grows, gaining 350 Health.
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
Deal 10% Max Health true damage to all enemies.
10% Slow enemies and reduce their shields by 80% for 10 seconds.
Your team gains 1 Mana Regen.
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
30% Shred and Sunder enemies for 10 seconds.
After 25 seconds, allies gain 300% Damage Amp.
After 8 seconds, increase Lunar's effects by 100%.
Your first champion to die turns into a 900 Health dummy with their defenses.
Tanks reduce instances of incoming damage by 10.
Burn and Wound enemies for 10 seconds.
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.
On cast, your champions gain 130% Attack Speed for 3 seconds.
A random back row champion gains 75% Attack Speed for 7 seconds.
Your front center champion gains 104% Max Health per front-row unit.
Gain a temporary Lifeblossom.
Gain a temporary Stonebark Tree.
After 8 seconds, stun all enemies for 1.5 seconds.
Increase all enemies' Max Mana by 15 until their next cast.
Your team gains 2 Mana Regen.
Your Casters spawn a firefly per 20 Mana spent. Each deals 125 magic damage.
Your Fighters gain 1 range.
Enemies attacking your highest health champion deal 12% less damage.
Fighters execute targets under 12% Health. They gain 115% Attack Speed on kill.
Every 4 seconds, roots stun an enemy for 1 second.
Your Casters have 85% reduced Max Mana.
Your Marksmen's attacks grant 3% stacking Attack Speed.
Your lowest star 1-cost or 2-cost champion stars up in combat.
Every 3 ally deaths, summon a random Riftbeast.
Gain a temporary Warmog's Armor.
Combat start: Up to 2 inactive traits activate at the lowest level.
Gain a temporary Bramble Vest.
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
Your stacking items start next combat partially stacked.
Your team heals 1% max Health per second.
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
Champions with no adjacent allies gain 110% Max Health and 10% Damage Amp.
Champions alone in their row gain 15% Health and 15% Damage Amp.
Allies with Precision gain 25% Critical Strike Damage.
Allies have a 99% chance to dodge attacks for 4 seconds.
Allies gain 1250 Shield, decaying over 6 seconds.
Gain the Bear Primal buff for this combat.
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Your team gains 30 Health for each active non-unique trait.
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
Your Marksmen have a 30% chance to double attack.
Your first itemized tank spawns a Dummy with their items on death.
Gain 3% Damage Amp for every 10 gold you have.
Gain a temporary Thief's Gloves.
Combat start: 2 champion without items gains a temporary recommended item.
The BFF eats enemies he damages under 15% Max Health.
Gain the Tiger Primal buff for this combat.
Gain 2 Training Dummies each with a random tank item.
Gain the Turtle Primal buff for this combat.
Up to 2 1-star champions temporarily star up during combat.
Your first 3 champions to die stun their killer for 1.25 seconds.
Kill EVERYONE without an item after 10 seconds.
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
A temporary 1-star 5-cost with 1 recommended items joins your team.
Gain a temporary emblem of your most active trait.
Fire spreads across the board, dealing true damage to enemies.
Your champions explode on death, dealing 12% Max Health magic damage.
Your highest Health ally deals 2% max Health damage per second in an area.
Every 1 second deal 5% Max Health true damage to an enemy.
After 10 seconds, 1 random equipped item temporarily becomes Radiant.
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
Every 8 seconds, Stun enemies for 1 second.
Your highest Health unit grows, gaining 600 Health.
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
A temporary 3-star 1-cost joins your team.
Clone your highest damage champion. The clone deals 20% damage.
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Your team gains Baron Buff, increasing their stats.
Reroll your shop with all 1-cost champions.
Reroll your shop with all 2-cost champions.
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Each of your shops has a 4-cost in it this round until you buy one.
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Reroll your shop with all 3-cost champions.
Gain 2 rerolls.
Reroll your shop with all 4-cost champions.
You have a 50% chance to get a free reroll with each kill.
For each ally champion alive after 18 seconds, gain a reroll.
Overrun the shop with Riftbeasts.
Reroll your shop with all 2-star 3-cost champions.
Gain a free reroll per star level of each unique Solar champion.
Gain 7 shop rerolls.
For 18 seconds, your shop rerolls for free every 2 seconds.
Reroll your shop with all 2-star 1-cost champions.
Reroll your shop with all 2-star 2-cost champions.
The next 2 rerolls this round will have 2+ champions fielded last combat.
Reroll your shop with all 5-cost champions.
Flip a coin, gain 1 gold if it's heads.
The next champion sold this round sells for 200% gold.
Gain 2 XP.
Your one-star champions drop 1 gold on death.
Gain 1 gold for every champion you kill.
Roll a six-sided die. Gain gold equal to the result.
Gain 1 gold for every 10 missing Player Health.
Gain 1 gold for every 1500 damage your highest damage champion deals.
For each ally champion alive after 15 seconds, gain 2 XP.
Gain 4 XP.
Gain 10 XP.
Gain 50% bonus Coven Essence this combat.
Gain 1 XP for each enemy that dies.
A random 1-cost you own permanently transforms into a 2-cost.
A random 2-cost you own permanently transforms into a 3-cost.
Next player combat, your Rivals' takedowns count twice.
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
A random 4-cost you own permanently transforms into a 5-cost.
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
For each ally champion that survives combat, gain 2 Gold.
For the next 3 player combats, gain 6 XP if you lose.
Sell your board and bench, gain 6 gold and 10 rerolls.
Lose 3 components, including ones built into items. Gain an Artifact anvil.
Open an item store. Items cost 0 to 22 gold.
Open a random item store. Random items cost 0 to 14 gold.
After 20 champion deaths, gain a component anvil.
A component on your bench turns into a completed item it builds.
Gain 1 Item Reforger.
Fill your shop with Wisps. You can only buy one.
Any units you bench have items removed and broken apart.
Gain a temporary equippable Blast Potion.
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Gain a tempoary equippable Health Potion.
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Cast a random Wisp.
Gain a temporary equippable Mana Potion.
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Gain 5 seeds at start of combat.
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Gain three temporary equippable Potions.
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Cast 2 random Wisps.