ENCHANTED WILDS

SET 18INFO

Wisps

Wisps are Set 18's new shop mechanic, offering a variety of single-use effects such as combat power and resources.

180 Wisps

Champion

Tier 1

Champion · Tier 1
Mitosis

Gain a Tiny Champion Duplicator.

Champion · Tier 1
Heated Rivalry

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Champion · Tier 1
Lost Travelers

Gain 3 gold worth of random champions.

Tier 2

Champion · Tier 2
Propagate

Gain a copy of the first allied champion to die.

Champion · Tier 2
Apprentice

Gain a random 2-star 1-cost champion.

Champion · Tier 2
Forest Twins

Gain 2 copies of a 2-cost champion you don't have.

Champion · Tier 2
Journeyman

Gain a random 2-star 2-cost champion.

Champion · Tier 2
Solar Gift

Gain a Leona, Sejuani, and Kayle

Champion · Tier 2
Big Guns

Gain 2 random 1-star 4-cost champions.

Champion · Tier 2
Three Me

Gain a random 2-star 3-cost champion.

Tier 3

Champion · Tier 3
Forest Guide

Gain a random 4-cost champion.

Champion · Tier 3
Smurfing

Gain a random 5 cost champion.

Champion · Tier 3
Grandmaster

Gain a random 2-star 5-cost champion.

Champion · Tier 3
Hero Of Prophecy

Gain a 5-cost champion. Gain them again each round FOREVER.

Champion · Tier 3
Circle of Elders

Gain one of each 5-cost champion.

Combat

Tier 1

Combat · Tier 1
Bark Armor

Your champions gain 150 shield for 10 seconds.

Combat · Tier 1
Drizzle

After 8 seconds of combat, your team gains 10 Mana.

Combat · Tier 1
Found Friend

Gain a temporary Training Dummy with a Giant's Belt.

Combat · Tier 1
Grove Armor

Your highest Health champion gains 15 Armor and 15 Magic Resist.

Combat · Tier 1
Prolific Power

Your champions gain 4% Attack Damage and Ability Power.

Combat · Tier 1
Returning Friend

Gain a temporary Training Dummy with two Giant's Belts.

Combat · Tier 1
Stealthy

Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.

Combat · Tier 1
Verdant Vitality

Your champions gain 50 Health.

Combat · Tier 1
Big Boom

The first ally to die explodes, dealing 25% Max Health magic damage.

Combat · Tier 1
Borrowed Gear

At the start of combat, a champion gains a temporary recommended item.

Combat · Tier 1
Bunch-o'-Belts

Your allies gain 7 temporary, non-removable Giant's Belts.

Combat · Tier 1
Crystal Ball

Reveal your next opponent. Your team gains 12% Attack Speed.

Combat · Tier 1
Hugify

Your highest Health unit grows, gaining 350 Health.

Combat · Tier 1
Hummingbird

Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

Combat · Tier 1
Lightning Strike

Deal 10% Max Health true damage to all enemies.

Combat · Tier 1
Petrify Shields

10% Slow enemies and reduce their shields by 20% for 10 seconds.

Combat · Tier 1
Rain

Your team gains 1 Mana Regen.

Combat · Tier 1
Tattered Armor

30% Shred and Sunder enemies for 10 seconds.

Combat · Tier 1
Ultra Ascension

After 25 seconds, allies gain 300% Damage Amp.

Combat · Tier 1
Moonrise

After 8 seconds, increase Lunar's effects by 100%.

Combat · Tier 1
Petrified Dummy

Your first champion to die turns into a 900 Health dummy with their defenses.

Combat · Tier 1
Quicken

On cast, your champions gain 30% Attack Speed for 4 seconds.

Combat · Tier 1
Resistant

Tanks reduce instances of incoming damage by 10.

Combat · Tier 1
Sunfire Sorcery

Burn and Wound enemies for 10 seconds.

Combat · Tier 1
Wrapped In Thorns

Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Combat · Tier 1
Flow

Your champions are Unstoppable and gain 15% Attack Speed for 10 seconds.

Tier 2

Combat · Tier 2
Backrow Star

A random back row champion gains 100% Attack Speed for 7 seconds.

Combat · Tier 2
Improved Reach

Your Fighters gain 1 range.

Combat · Tier 2
Iron Core

Your front center champion gains 6% Max Health per front-row unit.

Combat · Tier 2
Potted Lifebloom

Gain a temporary Lifeblossom.

Combat · Tier 2
Potted Stonebark

Gain a temporary Stonebark Tree.

Combat · Tier 2
Aftershock

After 8 seconds, stun all enemies for 1.5 seconds.

Combat · Tier 2
Counterspell

Increase all enemies' Max Mana by 15 until their next cast.

Combat · Tier 2
Downpour

Your team gains 2 Mana Regen.

Combat · Tier 2
Homing Fireflies

Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

Combat · Tier 2
Ironwood

Enemies attacking your highest health champion deal 14% less damage.

Combat · Tier 2
Killing Frenzy

Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.

Combat · Tier 2
Living Soil

Every 4 seconds, roots stun an enemy for 1 second.

Combat · Tier 2
Mana-Rich Soil

Your Casters have 15% reduced Max Mana.

Combat · Tier 2
Marksmen's Gale

Your Marksmen's attacks grant 3% stacking Attack Speed.

Combat · Tier 2
Nature's Ally

Every 3 ally deaths, summon a random Riftbeast.

Combat · Tier 2
Phantom Armor

Gain a temporary Warmog's Armor.

Combat · Tier 2
Phantom Splash

Combat start: Up to 2 inactive traits activate at the lowest level.

Combat · Tier 2
Phantom Vest

Gain a temporary Bramble Vest.

Combat · Tier 2
Plated Shields

Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

Combat · Tier 2
Preppers

Your stacking items start next combat partially stacked.

Combat · Tier 2
Revenge

Whenever an ally dies, your champions gain 4% stacking Damage Amp.

Combat · Tier 2
Snacktime!

The BFF eats enemies he damages under 16% Max Health.

Combat · Tier 2
Solitude's Cloak

Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

Combat · Tier 2
Stand Alone

Champions alone in their row gain 15% Health and 15% Damage Amp.

Combat · Tier 2
Supercritical

Allies with Precision gain 25% Critical Strike Damage.

Combat · Tier 2
Yordle Spirit

Allies have a 99% chance to dodge attacks for 4 seconds.

Combat · Tier 2
Barrier

Allies gain 1250 Shield, decaying over 6 seconds.

Combat · Tier 2
Bear's Visit

Gain the Bear Primal buff for this combat.

Combat · Tier 2
Bulwark

Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

Combat · Tier 2
Diversified

Your team gains 30 Health for each active non-unique trait.

Combat · Tier 2
Fellowship

Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

Combat · Tier 2
Marksmen's Marks

Your Marksmen have a 30% chance to double attack.

Combat · Tier 2
Memorial Dummy

Your first itemized tank spawns a Dummy with their items on death.

Combat · Tier 2
Mercenary Force

Gain 3% Damage Amp for every 10 gold you have.

Combat · Tier 2
Moonlight Ritual

Your lowest star 1-cost or 2-cost champion stars up in combat.

Combat · Tier 2
Phantom Gloves

Gain a temporary Thief's Gloves.

Combat · Tier 2
Regeneration

Your team heals 1% max Health per second.

Combat · Tier 2
Scrappy

Combat start: 2 champions without items gain a temporary recommended item.

Combat · Tier 2
Tiger's Visit

Gain the Tiger Primal buff for this combat.

Combat · Tier 2
Training Yard

Gain 2 Training Dummies each with a random tank item.

Combat · Tier 2
Turtle's Visit

Gain the Turtle Primal buff for this combat.

Combat · Tier 2
Booster Shot

Up to 2 1-star champions temporarily star up during combat.

Tier 3

Combat · Tier 3
Killer's Regret

Your first 3 champions to die stun their killer for 1.5 seconds.

Combat · Tier 3
Nature's Wrath

Kill EVERYONE without an item after 10 seconds.

Combat · Tier 3
Hero's Entrance

After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

Combat · Tier 3
Phantom Emblem

Gain a temporary emblem of your most active trait.

Combat · Tier 3
Blaze

Fire spreads across the board, dealing true damage to enemies.

Combat · Tier 3
Combust

Your champions explode on death, dealing 15% Max Health magic damage.

Combat · Tier 3
Giant's Aura

Your highest Health ally deals 2% max Health damage per second in an area.

Combat · Tier 3
Lightning Storm

Every 1 second deal 5% Max Health true damage to an enemy.

Combat · Tier 3
Radiantize

After 8 seconds, 1 random equipped item temporarily becomes Radiant.

Combat · Tier 3
Treetop Archers

Archers fire from the trees, dealing 500 physical damage every 3 seconds.

Combat · Tier 3
Tremors

Every 8 seconds, Stun enemies for 1 second.

Combat · Tier 3
Giant Growth

Your highest Health unit grows, gaining 800 Health.

Combat · Tier 3
Hand Of Baron

Your team gains Baron Buff, increasing their stats. 18.5 Riot notes: Confirmed partial stats: Health +22; AD/AP, Attack Speed, Omnivamp, Durability and Damage Amp +2%; Crit Chance +6%.

Combat · Tier 3
Infliction

Slow, Burn, Shred, and Sunder enemies for 8 seconds.

Combat · Tier 3
Late Bloomer

A temporary 3-star 1-cost joins your team.

Combat · Tier 3
Clone Companion

Clone your highest damage champion. The clone deals 20% damage.

Combat · Tier 3
Heroic Sacrifice

Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed. 18.5 Riot notes: HEROIC POWER bonus Health: 1,000.

Combat · Tier 3
Hireling

A temporary 1-star 5-cost with 1 recommended items joins your team.

Shop

Tier 1

Shop · Tier 1
All Ones

Reroll your shop with all 1-cost champions.

Shop · Tier 1
All Twos

Reroll your shop with all 2-cost champions.

Shop · Tier 1
Flash Fire

Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

Shop · Tier 1
Search Party

Each of your shops has a 4-cost in it this round until you buy one.

Shop · Tier 1
Starfall

The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

Shop · Tier 1
All Threes

Reroll your shop with all 3-cost champions.

Shop · Tier 1
Freeroller

Gain 2 rerolls.

Shop · Tier 1
All Fours

Reroll your shop with all 4-cost champions.

Tier 2

Shop · Tier 2
Rolling Bones

You have a 50% chance to get a free reroll with each kill.

Shop · Tier 2
Roly-Polys

For each ally champion alive after 18 seconds, gain a reroll.

Shop · Tier 2
Jungling

Overrun the shop with Riftbeasts.

Shop · Tier 2
Middle Path

Reroll your shop with all 2-star 3-cost champions.

Shop · Tier 2
Refreshing Light

Gain a free reroll per star level of each unique Solar champion.

Shop · Tier 2
Lucky 7

Gain 7 shop rerolls.

Shop · Tier 2
Animate Shop

For 18 seconds, your shop rerolls for free every 2 seconds.

Tier 3

Shop · Tier 3
Starting Town

Reroll your shop with all 2-star 1-cost champions.

Shop · Tier 3
Border Village

Reroll your shop with all 2-star 2-cost champions.

Shop · Tier 3
Ride the Wave

The next 2 rerolls this round will have 2+ champions fielded last combat.

Shop · Tier 3
All Fives

Reroll your shop with all 5-cost champions.

Gold & XP

Tier 1

Gold & XP · Tier 1
Beggar's Wisp

The wilds couldn't find a wisp for you this roll. Gain 2 gold.

Gold & XP · Tier 1
Coin Flip

Flip a coin, gain 1 gold if it's heads.

Gold & XP · Tier 1
Room for a Shroom

Gain 2 random mushrooms.

Gold & XP · Tier 1
Truce

Gain 1 gold. Your opponent gains 1 gold.

Gold & XP · Tier 1
Experienced

Gain 2 XP.

Gold & XP · Tier 1
Pocket Change

Your one-star champions drop 1 gold on death.

Gold & XP · Tier 1
Barter

The next champion sold this round sells for 200% gold.

Gold & XP · Tier 1
Blood Money

Gain 1 gold for every champion you kill.

Gold & XP · Tier 1
Die Roll

Roll a six-sided die. Gain gold equal to the result.

Tier 2

Gold & XP · Tier 2
Life Debt

Gain 1 gold for every 12 missing Player Health.

Gold & XP · Tier 2
Golden Goose

Gain 1 gold for every 1700 damage your highest damage champion deals.

Gold & XP · Tier 2
Bronze Spoon

Gain 4 XP.

Gold & XP · Tier 2
Slow Study

For each ally champion alive after 15 seconds, gain 2 XP.

Gold & XP · Tier 2
Grow Up

Gain 10 XP.

Risky

Tier 1

Risky · Tier 1
Minor Polymorph

A random 1-cost you own permanently transforms into a 2-cost.

Risky · Tier 1
Polymorph

A random 2-cost you own permanently transforms into a 3-cost.

Risky · Tier 1
Drought

Add 2 to your loss streak.

Risky · Tier 1
Essence Theft

Gain 50% bonus Coven Essence this combat.

Risky · Tier 1
Fertilize

Gain 1 XP for each enemy that dies.

Risky · Tier 1
Flood

Add 1 to your win streak.

Risky · Tier 1
Minor Gambit

If you win the next player combat, gain 2 Gold.

Risky · Tier 1
Take One With Ya

If you lose and kill at least one enemy, gain 4 XP.

Risky · Tier 1
Trophy Hunter

Next player combat, your Rivals' takedowns count twice.

Risky · Tier 1
Component Bounty

If you win the next player combat, gain a random component.

Tier 2

Risky · Tier 2
Major Polymorph

A random 4-cost you own permanently transforms into a 5-cost.

Risky · Tier 2
Flip Frenzy

Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

Risky · Tier 2
Cutpurse

Every 5 seconds, your champions have a 20% chance to drop 1 Gold.

Risky · Tier 2
Golden Road

After 3 player combats, gain 2 Gold per fight won.

Risky · Tier 2
Major Gambit

If you win the next player combat, gain 8 Gold.

Risky · Tier 2
Payday

For each ally champion that survives combat, gain 2 Gold.

Risky · Tier 2
Good Loss

For the next 3 player combats, gain 4 XP if you lose.

Tier 3

Risky · Tier 3
Abandon Ship

Sell your board and bench, gain 6 gold and 8 rerolls.

Item

Tier 2

Item · Tier 2
Curio Cart

Open an item store. Items cost 0 to 15 gold.

Item · Tier 2
Peddler

Open a random item store. Random items cost 0 to 14 gold.

Item · Tier 2
Artifactinate

Lose 3 components, including ones built into items. Gain an Artifact anvil.

Item · Tier 2
Blood and Iron

After 20 champion deaths, gain a component anvil.

Item · Tier 2
Idle Craftsman

A component on your bench turns into a completed item it builds.

Misc

Tier 1

Misc · Tier 1
Doodad Jar

Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

Misc · Tier 1
Early Fix

Gain 1 Item Reforger.

Misc · Tier 1
Knick-Knack Jar

Gain 1 consumable that gives permanent Attack Damage or Attack Speed.

Misc · Tier 1
Salvager

Any units you bench have items removed and broken apart.

Misc · Tier 1
Thingamajig Jar

Gain 1 consumable that gives permanent Ability Power or Mana Regen.

Misc · Tier 1
Blast Potion

Gain a temporary equippable Blast Potion.

Misc · Tier 1
Doodad Bag

Gain 2 consumables that give permanent Armor and Magic Resist or Health.

Misc · Tier 1
Forest Mage

Fill your shop with Wisps. You can only buy one.

Misc · Tier 1
Health Potion

Gain a tempoary equippable Health Potion.

Misc · Tier 1
Knick-Knack Bag

Gain 2 consumables that give permanent Attack Damage or Attack Speed.

Misc · Tier 1
Lesser Chaos

Cast a random Wisp.

Misc · Tier 1
Mana Potion

Gain a temporary equippable Mana Potion.

Misc · Tier 1
Thingamajig Bag

Gain 2 consumables that give permanent Ability Power or Mana Regen.

Misc · Tier 1
Terraforming

Gain 7 seeds at start of combat.

Tier 2

Misc · Tier 2
Sinister Deal

Lose 4 Player Health. Gain 2 Gold.

Misc · Tier 2
Healing Pool

Heal 5 Player Health.

Misc · Tier 2
Potioncraft

Gain three temporary equippable Potions.

Misc · Tier 2
Doodad Sack

Gain 3 consumables that give permanent Armor and Magic Resist or Health.

Misc · Tier 2
Knick-Knack Sack

Gain 3 consumables that give permanent Attack Damage or Attack Speed.

Misc · Tier 2
Minor Blood Ritual

Lose 3 Player Health. Gain a Lesser Champion Duplicator.

Misc · Tier 2
Thingamajig Sack

Gain 3 consumables that give permanent Ability Power or Mana Regen.

Tier 3

Misc · Tier 3
Greater Chaos

Cast 2 random Wisps.

Misc · Tier 3
Blood Ritual

Lose 10 Player Health. Gain a Champion Duplicator.